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Cake day: June 10th, 2023

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  • stankmut@lemmy.worldtoTechnology@lemmy.world*Permanently Deleted*
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    23 days ago

    Allowing Google to run an ad campaign targeting their members wasn’t the benefit Blue Cross was talking about, that’s a side effect from them not turning off the data sharing option in the Google analytics settings.

    The analytics data is used for prioritizing development work. If a tool they have on the website relies on a library that isn’t compatible with a new version of React, for instance, do they know how many people use it? Having analytics allows you to decide what’s worth spending the development time to maintain.














  • I think people are mixing up copyright up with what Sony does with Spider-Man due to licensing terms. Like not only does copyright last damn near forever, you don’t need to keep releasing stuff to renew it and it doesn’t just go away because you aren’t using it.

    There’s also a lot of confusion with trademarks. People will often defend big corporations threatening fan art because they “have to defend it or lose their copyright”, which is a trademark thing and not copyright.





  • I thought about mentioning that, but sometimes one of the buttons in Fallout do lead to extra dialogue. Couldn’t figure out how to put the difference into words. But I feel like I’m wasting my time when I try to get extra dialogue out of a Fallout 4 npc.

    The Bioware games have always made me skeptical of the argument that voiced dialogue is what made Fallout 4 choices so bland. The choices they made after deciding to go with a voiced protagonist is what made it bland.


  • The choices in Fallout 4 are like if the designer had just heard in passing that games like Mass Effect had a choice wheel. The only detail they successfully copied was not having the dialogue always match the option you chose. Bioware games gave you more options (6 in this screenshot of Mass Effect I’m looking at), wasn’t as clunky to use, and the options weren’t as transparently meaningless.