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Joined 3 years ago
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Cake day: June 24th, 2023

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  • Void Stranger is a relatively recent one. It’s a Sokoban style puzzle game with layers of puzzles and a ton of hidden depth.

    It took me 50 hours to feel like I beat the base game and I haven’t even touched the post-game content they added after release. I have a folder full of text files with notes and clues and puzzle attempts and one of the best puzzles involved taking several screenshots and stitching them together in an image editor.

    La Mulana is another one to check out. It’s a metroidvania heavy on puzzles and exploration that’s actively hostile toward the player. It’s an exercise in frustration and every inch of progress is measured in blood. Every bit of information is important, and there’s a lot of information to untangle. I haven’t come close to beating it yet and my notes from just the first few floors are extensive.


  • About 42 hours. I start getting hallucinatory sparkles at roughly 40 hours and usually go to bed then.

    Only done it a few times in my life, but the most memorable one was while in the middle of a 5-day LARP. We were going hard, I was NPCing, and I started seeing shadows in the middle of a fight. I took that as my cue to dip out and crash.



  • Path of Exile. Hands down.

    I just broke 1400 hours and still going strong. There’s so much to do and so much to learn, and it’s so good at rewarding grinding and keeping you chasing those incremental improvements. It’s 100% replaced RuneScape for me.

    I have broken 1000 hours with Cookie Clicker, Guild Wars 2, RuneScape, and Eve Online. I don’t recommend the latter two anymore, but CC and GW2 still hold up.

    Honorable mention to Factorio. I’m still in the hundreds but it’s climbing.










  • The ball was a colorless wireframe. Color wasn’t necessary for the scenario.

    The person was genderless. Gender wasn’t necessary for the scenario. They looked like a wire frame skeleton of a person.

    The ball was roughly the size and density of the smallest size bowling ball.

    Table surface was circular wireframe with four legs. Material wasn’t filled in as I wasn’t trying to model for friction.

    My imagination doesn’t tend to fill in unnecessary details. Too much wasted processing power. I also don’t really envision things. Like, I don’t “see” them in my head. I feel out the shapes and weights and other physical properties relevant to the scenario and let my intuitive understanding of physics roll the scenario forward.

    Like, I know the ball rolled until it fell off the table, it fell some distance, then bounced off the floor three or four times with a sharp crack, as I filled in that the floor was concrete as soon as I needed to know how it would bounce, and the sound it would make filled in naturally from there.

    I genuinely don’t know whether how I think qualifies as aphantasia. I don’t really imagine visual stimuli, but my imagination is very thorough for sound and feel.