• 4 Posts
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Joined 2 years ago
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Cake day: August 1st, 2023

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  • It’s a small part on the German border which we got as compensation for WWI. It has a population of roughly 80.000 people, less than 1% of the Belgian population. The two main languages are Dutch (60ish %) and French (40ish %), but German is technically a national language.

    I suspect that people in Flanders encounter way more Germans than German-speaking Belgians.


  • Can’t speak for the Netherlands, but here in Belgium the first thing anyone thinks of when you speak German is the war. I know I’m not supposed to mention it…

    That being said, German usually sounds like angry Dutch to us, so I guess we both agree on where we are on the funny-angry spectrum.

    Also, most of your examples are more common in the Netherlands, which are definitely further along the funny axis.









  • Eh, vintage has had control and hatebear-style decks as its most prominent decks for years, with combo often being around 1/3 or less of the metagame. Legacy often has a tempo or control deck as the de facto best deck. Combo being this dominant is really only a modern thing. And while some of these decks aren’t A+B combo decks, I wouldn’t immediately consider them interactive in the way tempo or control would be.

    Most of these decks are racing for their win-con, which makes them strategically similar in a way a metagame with strategies like death&taxes, hard control, tempo, and midrange wouldn’t be. I wouldn’t consider a hypothetical metagame with 50 different T3 combo decks more diverse than, say, current vintage.





  • Version 1.2 is up! It should include fixes for everything you pointed out. There’s a short overview in the Version History.

    Some design clarifications:

    • Amnesia doesn’t work out of battle, I’ve added a clarification to the move.
    • I hadn’t actually considered Transform out of battle, that one’s on me. It now gives you that entire Pokémon’s moveset, but every move uses a d4 Move die to balance out the lack of PP.
    • It’s deliberate that some Pokémon have more than one Basic Move. It felt kind of arbitrary for Poison Sting to be one for Weedle but not for Nidoran. I have removed Transform’s Basic status for Mew, though.
    • There’s no benefit to catching higher-stage Pokémon, the catching rules mostly just make it a bit harder to get higher-stage Pokémon early. By making excursions into higher-difficulty areas more costly, it should hopefully keep trainers within their intended zones without explicitly forcing them to. But yeah, if you want a Machamp, you should probably try to find a Machop instead.
    • MissingNo.'s size difference wasn’t intentional, but I’m definitely keeping it.

    Thanks for the thorough read-through, I really appreciate it!

    And lovely to hear that you’ve got a group together! I’d love to hear how it goes!