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Joined 2 years ago
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Cake day: December 31st, 2023

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  • There’s a middle ground. Maybe they shouldn’t be trying to release a new CoD every 6 months, but they also don’t need to take 11 years with it.

    The issue we’re seeing isn’t really sure to production budget, it’s due to a broad squash on the middle class globally by governments going conservative and wealth pooling in the rich. And this is amplied specifically the response of companies to less people buying less games of increasing the cost of the games.

    The reality is the people driving all the decisions just aren’t in touch with the reasons behind market shifts.



  • Perhaps a little dramatic, but have you heard the phrase “the road to hell is paved with good intentions”

    “things have changed” the makers of GDPR admitted it didn’t really accomplish what they wanted

    The EU does great things, but this is an area plagued with issues. Like timed licences expiring, meaning even the devs/publishers can’t continue distributing the game, copyright and IP ownership being unclear who owns it after companies dissolve, leadership leaves or collaborations end. Not to mention the law still hasn’t really caught up over what it means to distribute a game. Does hosting a download for the client side of a game count as distribution? What happens if a company is obligated to stop distribution, but obligated to provide the community a way to keep playing? What if a member of leadership keeps providing a way to download the client-side, it might not contain copyright content, but maybe the server side does, which is actually distribution, is either?

    We live in a world where 'I want to remaster <game> and I’m willing to buy the licenses and IP" can end with nothing happening because it’s too complicated.

    So forgive me if “We want to continue playing games we bought =(” feels like too vague a direction for something this complicated and I can see far more concepts of terrible consequences for bad implementations than just having to click a popup box on every single website I visit and needing a VPN to visit the sites that try to block EU traffic because they don’t want to have to adhere to GDPR.


  • True, but it only got so popular because they had convinced both groups, hard and soft. I have no idea how they managed to convince people that Northern Ireland wouldn’t be an issue.

    But back to the real point. Yeah, I thought GDPR would be good, but in practice it’s not changed the cookie/tracking landscape at all. Most places you’d have to send a letter to to get them to removed your data, and most would probably not be able to comply. Meanwhile we now have options that are subscribe (meaning they have legitimate reason to track and monitor you) or accept their ads and tracking cookies.

    I think you have too much faith in them.













  • The issue is doing DLC for an open world game is hard. The way it’s been done in the past is broadly one of the following:

    • add a new zone that doesn’t interact with the rest of the world
    • add a new location, a few new maps that link to the original zone and some quests The issue is that that’s not enough to necessarily make an entirely new playthrough worthwhile, but also an existing near-end save might trivialise loot and content.

    The solution is so some combination of the following:

    • Make the content spread throughout the world
    • Balance the game so that new gear are choices rather than straight upgrades.
    • Add new systems to engage with.

    Fundamentally Bethesda as discounted the latter. It’s done with classes, it’s not added races, or new systems or new skills in years. They can’t add content throughout, that would require creating the space for the content to exist in ahead of time.

    Not that it can’t be done, but that they don’t have the future awareness to make room for it.